#19 linkCache_getLink no uid found +0.001s. #18 linkCache_getLink no uid found +0.002s. #17 linkCache_getLink no uid found +0.002s. #12 linkCache_getLink no uid found +0.011s. #8 no comparison url found in template nbc.compare_page_1 needed +0s. #7 no comparison url found in template nbc.compare_page_1 needed +0s. #5 no comparison url found in template nbc.compare_page_1 needed +0s. #4 no comparison url found in template nbc.compare_page_1 needed +0s. #3 no comparison url found in template nbc.compare_page_1 needed +0.033s. #2 did not recreate cache, as it is less than 5 days old! Created at Tue, 12:46:56 +0200 +0.001s. #0 no ids found in url (should be separated by "_") +0s. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The number is worked out by multiplying the amount of ROPs by the the core clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. It is measured in millions of texels processed per second. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. It especially helps with AA, High Dynamic Range and higher screen resolutions. The better the memory bandwidth, the better the card will be in general.
![nvidia geforce gtx 860m comparison nvidia geforce gtx760 nvidia geforce gtx 860m comparison nvidia geforce gtx760](http://cdn.videocardz.com/1/2013/11/NVIDIA-GeForce-GTX-780-Ti-gaming-performance.png)
If it uses DDR type memory, it should be multiplied by 2 again. It's calculated by multiplying the bus width by its memory speed. Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in one second.